CHIMERA

Camera-controlled experiences. One engine, many manifests — an app here is a JSON genome, not a codebase.

Every demo needs a webcam and runs entirely on your device. No video leaves the browser. Stand back far enough that your arms are in frame.

Grade these

The grid →
23 behaviourally distinct experiences from MAP-Elites illumination. Pick any cell, allow the camera, try it. Fitness shown is a machine floor, not taste — that is what your grading is for.
Northwind Retail — swipe →
Room-scale. Pose wrists, swipe left/right, audio + visual feedback. Thresholds in body widths, so one profile holds at 1.5m and 4m.
Helio Sports — hit →
Strike branded targets. Speed-gated, so a resting hand never scores. The verb that sold 18.32M copies unbundled.
Vantage Museum — zone →
Step-into-zone from body position. Occlusion-robust, no gesture vocabulary to teach.
Kestrel Studio — mirror →
See yourself branded. NEX's most-played 2025 title by minutes-per-user is built on this, and it is not a gesture game at all.
The console →
Edit the genome as JSON and boot it. Swap a brick, change a number, export a client pack. This is the machine room, not a demo.
Original pointer demo →
Hand tracking, dwell activation. The first thing that worked.

What to grade it against

Known limits — stated, not hidden